The princess of Hyrule returns in Smash 4!
Zelda is a very unique and often underestimated character based around magical attacks and a strong emphasis on sweet spots for most of her move set. She has a wide variety of defensive options in her arsenal. Nayru's Love is a protective crystal that reflects projectiles while giving Zelda a moment of intangibility. It's great at punishing approaches or rolls and provides a quick way to attack players behind you since it covers both sides of Zelda. Din's Fire and Phantom Slash are projectile based attacks that serve as your main spacing options. Din's Fire is a controllable ranged attack that can hit pretty much anywhere on a stage with good control while Phantom Slash is a defensive projectile that can provide a quick answer to approaches or a kill option when fully charged. Farore's Wind provides one of the best escape and recovery moves in the game and doubles as a long ranged kill option. While she is a character based around playing defensive and making reads she also possesses a devastating offense that is capable of killing opponents up close or from a distance by using her ranged attacks. However, most of these attacks require you to land sweet spots and have a high amount of ending lag. This makes her a difficult character to play compared to the rest of the cast due to the precision and timing required to use her effectively. Finally, her move set offers a lot of different play styles and creativity to the player which makes her extremely fun to play!
Zelda is a very unique and often underestimated character based around magical attacks and a strong emphasis on sweet spots for most of her move set. She has a wide variety of defensive options in her arsenal. Nayru's Love is a protective crystal that reflects projectiles while giving Zelda a moment of intangibility. It's great at punishing approaches or rolls and provides a quick way to attack players behind you since it covers both sides of Zelda. Din's Fire and Phantom Slash are projectile based attacks that serve as your main spacing options. Din's Fire is a controllable ranged attack that can hit pretty much anywhere on a stage with good control while Phantom Slash is a defensive projectile that can provide a quick answer to approaches or a kill option when fully charged. Farore's Wind provides one of the best escape and recovery moves in the game and doubles as a long ranged kill option. While she is a character based around playing defensive and making reads she also possesses a devastating offense that is capable of killing opponents up close or from a distance by using her ranged attacks. However, most of these attacks require you to land sweet spots and have a high amount of ending lag. This makes her a difficult character to play compared to the rest of the cast due to the precision and timing required to use her effectively. Finally, her move set offers a lot of different play styles and creativity to the player which makes her extremely fun to play!
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Notable changes from previous games:
- Zelda can no longer transform into Sheik. Both characters are now completely separated and they received new moves. Zelda's Transform was replaced with the new move called Phantom Slash. This move summons a phantom knight projectile directly in front of Zelda to attack. Phantoms also function as a shield that can block projectiles, items, and opponents.
- Farore's Wind is much quicker and has a lot of kill power on the ending hit. The start up of Farore's Wind combos into the end hit at higher percents.
- Din's Fire has a smaller hit box, less range, and received a sweet spot in the center. The damage now increases the longer the move travels and also functions as a ranged kill option at high percents.
- Nayru's Love has been greatly improved. This move no longer suffers from the high end lag it had in Brawl.
- All aerials received damage increases on sweet spots, adding to their already destructive nature. Sweet spots are slightly easier to hit for these moves now. Unfortunately, her aerials also received increased ending lag with this adjustment. This makes them a high risk move with high rewards.
- Up Tilt's knock back has been reduced and now functions as a combo move.
- Smash 4 is a faster paced game than brawl so she received an increase in movement speed.
Palette Swaps: